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Service Packages · 03 / Game Development & Interactive Worlds

Playable worlds built for
tactile feel and retention.

From first-30-second controller responsiveness and distinctive art direction to 60fps cross-platform optimization, we deliver turnkey games and specialized engineering modules.

Rapid Validation · 01

Playable MVP & Vertical Slice Edition

¥45,000 / project+

Ideal for new IP greenlight validation, publisher pitches, and core gameplay loop prototyping.

  • Fully playable core gameplay loop (3C feel tuned for responsiveness)
  • 1–2 polished vertical slice levels with data-driven balance tables
  • Stylized art direction benchmark (hero character/environment + UI shell)
  • Unity / Unreal / Web engine foundation with custom shaders & VFX
  • Packaged executable builds for PC, Mobile, or Mini-Game testing
  • 100% engine project & source code handover ready for mass production
Inquire About Tier →
Flagship Co-Dev · 03

Flagship 3D Game & Custom Pipeline Edition

¥298,000 / project+

Turnkey 3D game production for PC/Console/Mobile or specialized rendering and level-tooling co-development.

  • Next-gen Unity 6 / Unreal Engine 5 rendering pipeline & custom lighting
  • Complex combat, tactical, or physics architecture + custom editor tooling
  • High-spec PBR character/environment pipelines, cinematics & interactive VFX
  • Cross-platform LOD scaling, shader optimization & frame-pacing stability
  • Dedicated lead engineer, art director & producer integrated with your team
  • Full engine source, raw DCC art files & custom editor plugins transferred
Inquire About Tier →
Rapid Validation · 01

Playable MVP & Vertical Slice Edition

¥45,000 / project+

Ideal for new IP greenlight validation, publisher pitches, and core gameplay loop prototyping.

  • Fully playable core gameplay loop (3C feel tuned for responsiveness)
  • 1–2 polished vertical slice levels with data-driven balance tables
  • Stylized art direction benchmark (hero character/environment + UI shell)
  • Unity / Unreal / Web engine foundation with custom shaders & VFX
  • Packaged executable builds for PC, Mobile, or Mini-Game testing
  • 100% engine project & source code handover ready for mass production
Select & Start Scope →
Flagship Co-Dev · 03

Flagship 3D Game & Custom Pipeline Edition

¥298,000 / project+

Turnkey 3D game production for PC/Console/Mobile or specialized rendering and level-tooling co-development.

  • Next-gen Unity 6 / Unreal Engine 5 rendering pipeline & custom lighting
  • Complex combat, tactical, or physics architecture + custom editor tooling
  • High-spec PBR character/environment pipelines, cinematics & interactive VFX
  • Cross-platform LOD scaling, shader optimization & frame-pacing stability
  • Dedicated lead engineer, art director & producer integrated with your team
  • Full engine source, raw DCC art files & custom editor plugins transferred
Select & Start Scope →
Payment & Settlement

Supported payment methods: WeChat Pay, Alipay, Corporate Bank Transfer, and Domestic Bank Card (coming soon), with official Chinese VAT invoices issued in compliance with local regulations. Cryptocurrency or virtual currency transactions are strictly prohibited. Service Statement & Terms of Service ↗

Specification Matrix

Deliverables compared side by side.

Every tier upholds the same industrial quality bar, scaled by production volume, customization depth, and schedule.

Dimension Playable MVP & Vertical Slice Edition Full-Cycle Casual & Strategy Game Edition Flagship 3D Game & Custom Pipeline Edition
Production Scope Prototype / Playable Vertical Slice Full Commercial Title (Casual / Mid-Core) Flagship 3D Production / Technical Co-Dev
Engines & Platforms Unity / UE5 / Web (Single Target) Mini-Games / iOS / Android / PC PC (Steam) / Console / Cross-Platform
Design & Level Volume Core Loop + 1–2 Benchmark Levels Full Progression Economy + Launch Content Deep Systems Architecture + Custom Level Tools
Art & VFX Fidelity Art Bible Benchmark + Hero Assets Full Production Roster, UI, VFX & Audio High-Spec PBR Pipeline + Custom Shaders
Service Boundary & IP Development Only · 100% Project Handover Development & QA Only · 100% Source Transfer Co-Dev & Tech Transfer · 100% Source & DCC Files
Typical Timeline 3 – 5 Weeks 8 – 14 Weeks 12 – 24 Weeks (Milestone Phased)
Execution Workflow

Four predictable phases from brief to master.

STEP 01

Core Pillars & Technical Spec

Lock core gameplay loop (3Cs), art direction references, target hardware specs, and milestone schedule.

STEP 02

Greybox & Tactile Tuning

Build a playable greybox early to validate controls, camera behavior, and combat/puzzle pacing before mass art.

STEP 03

Asset Production & Integration

Produce characters, environments, UI, and VFX in parallel with weekly playable builds delivered to your team.

STEP 04

Profiling, QA & Gold Master

Execute memory/FPS profiling across target devices, complete QA passes, and hand over the full engine repository.

FAQ

Key details before we begin.

Who owns the game IP, source code, and art assets upon completion?

Unless otherwise agreed, 100% of the engine source code, raw DCC art files, design tables, and intellectual property belong exclusively to the client upon milestone completion.

Do you act as a game publisher or run live-ops user acquisition?

No. We operate strictly as a game engineering and art production studio. We provide custom development and technical maintenance only, without publishing or live-ops agency operations.

Can we start with a rough concept if we do not have a full GDD yet?

Yes. Starting with our Playable MVP & Vertical Slice package allows our lead designers and engineers to help you turn a high-level concept into a tangible playable build before committing to full production.

Need a Custom Scope?

Tailored to your exact production scale.

Share your technical requirements and target launch window. We will prepare a custom architecture proposal and itemized quote within 24 hours.